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Duplicate
Votes
0
Found in
5.4.0f3
Issue ID
832120
Regression
No
Collision between CharacterController and a Kinematic Rigidbody is always resolved by moving CharacterController vertically
To reproduce:
1. Open the attached project
2. Open "TestScene" scene
3. Enter play mode
Observe that CharacterController that was inside the object with Kinematic Rigidbody is popped out at the top of the object instead of the side which was the shorter path.
Notes:
Collision between CharacterController and a Kinematic Rigidbody is resolved by moving CharacterController vertically no matter the height of the object with Kinematic Rigidbody.
Expected: Collision between CharacterController and a Kinematic Rigidbody is resolved by CharacterController taking the shortest path to pop out
Actual: Collision between CharacterController and a Kinematic Rigidbody is always resolved by CharacterController moving vertically
Reproduced on: 5.5.0b4, 5.4.1p1, 5.3.6p5, 5.2.5f1
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This is a duplicate of issue #757905