Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.1f1
Issue ID
832024
Regression
No
[Linux Editor] EditorUtility.DisplayDialog displays an unnecessary blank button
If UnityEditor.EditorUtility.DisplayDialog is used to display a message in the Editor, using only one button to dismiss it, a second button is shown as well. It has no functionality (does nothing when pressed). This does not occur on OSX and Windows.
Steps to reproduce:
1) Open the attached project with Unity.
A dialog window pops up. It has two buttons - one of them says 'OK', the other one is blank. Pressing the blank button does nothing.
Reproduced on:
5.5.0xb2, 5.4.1f1, 5.3.6f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
Add comment