Search Issue Tracker
Fixed in 5.3.7
Votes
0
Found in
5.3.6p2
Issue ID
832104
Regression
No
[UWP] Changing display makes initial resolution to be multiplied by scale factor
Steps to reproduce:
1. Open attached project and build Universal 10 project
2. In display settings set scale to 125%
3. Run build, click button to exit fullscreen if needed
4. Resize window a little and then minimize it
5. In display settings set scale back to 100%
6. Return to app and notice that resolution changes
7. Enter and exit fullscreen
8. Notice that resolution is back to the same value as in step 4
Reproduced with: 5.2.5f1, 5.3.6p5, 5.4.1p1, 5.5.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visual Scripting Components are hidden behind a throbber when Multiplayer Play Mode is running with at least one local instance
- Video Player does not throw an error when playing a video with unsupported encoding settings
- Errors indicating that TMP Extras were not Imported logged when opening the Render Pipeline Converter Window while in Play Mode
- IL2CPP Player crash on VisualElement_get_hierarchy when calling VisualElement.Add in the Start() method
- [Cinemachine] Virtual Camera does not update during Blend Cancellation
Add comment