Search Issue Tracker
Fixed in 5.3.7
Votes
0
Found in
5.3.6p2
Issue ID
832104
Regression
No
[UWP] Changing display makes initial resolution to be multiplied by scale factor
Steps to reproduce:
1. Open attached project and build Universal 10 project
2. In display settings set scale to 125%
3. Run build, click button to exit fullscreen if needed
4. Resize window a little and then minimize it
5. In display settings set scale back to 100%
6. Return to app and notice that resolution changes
7. Enter and exit fullscreen
8. Notice that resolution is back to the same value as in step 4
Reproduced with: 5.2.5f1, 5.3.6p5, 5.4.1p1, 5.5.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
Add comment