Search Issue Tracker
[UI?] After multiple m_size < k_reference_bit errors Unity crashes at Fu...
Steps to reproduce: 1. Open attached project "774423.zip"2. Open scene "Assets/Scenes/GameScene"3. Run it4. Press TAB twice5. Notice... Read more
[SketchUp] Add support for SketchUp 2016 import
Repro steps:1) Open the project SketchupRepro2) Notice the two files - Untitled and Untitled20153) Notice Untitled is recognized as ... Read more
Unity becomes unusable at next launch without Internet if "remember my c...
To reproduce:1. Open Unity and login to your account and make sure that "Remember my choice" is unchecked.2. Close Unity3. Disconnec... Read more
[Scene Management] Component could not be loaded when loading game objec...
Component could not be loaded when loading game object exception is thrown on opening the scene. Steps to repro:1. Create a new proj... Read more
[Hub] Hub fails to open versions that are marked to be run as admin
How to reproduce:1. Make sure your selected version Unity Editor executable is marked as "Run as administrator"2. Try to create a ne... Read more
[HoloLens] Holograms are jittering since Unity 2018
1. What happened When using Unity 2017, holograms are very stable when running an application on the HoloLens. All newer versions (t... Read more
[Shaders] Missing fallback from Directional to NonDirectional mode with ...
WORKAROUND: Use non-directional mode To reproduce:1. Open attached project2. Build and run to iOS (same on Android based on forum th... Read more
ETC1 + Alpha not working on UI Images when the used sprite is with 'Pack...
Steps to reproduce: 1. Open the attached project2. Make sure that:Editor mode is set to AndroidTexture 'bar_iso_energy' is set to Sp... Read more
CPU spikes when moving Particle Systems in game; Material.SetPassUncache...
Reproduction Steps:1. Open User's project2. Make sure Profiler is visible3. Play sceneNote: One or two spikes usually appear at the ... Read more
UnityEngine.Ping does not work with ipv6 addresses
To Reproduce: 1. Open scene "Ping Test" in the attached project.You need to be on an ipv6 network to test this ( can use if you're t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS