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Fixed in 5.3.5

Votes

37

Found in

5.3.1p4

Issue ID

766718

Regression

No

[iOS][Android] Crash after multiple scene loads - Fatal signal 11 (SIGSEGV), code 1

Asset Loading

-

Reproduction steps:
1) Open project linked in one of the edits
2) Build & Run the project on an iOS or Android device
2) Click the Green Play Button numerous times
--- Game will eventually crash
--- Takes about 15 seconds of rapid tapping on Nexus 7 & 9
--- The button loads the active scene

Comments (12)

  1. lmbarns

    Jun 05, 2017 20:28

    I have it with 1 scene in particular in 5.3.5f1 still.

  2. little_bunny

    Sep 17, 2016 07:27

    it still happen in unity5.3.5p8

  3. elenzil

    May 18, 2016 15:20

    for folks waiting on the 5.3.5 release,
    we were having an issue very similar to this
    and it was fixed by 5.3.4 p4.

    one of our engineers noticed this in the release notes:
    (751530) - Android: Fixed crash when load scenes intermittently.

    so it's conceivable that 766718 is a dupe of 751530.

  4. BenouKat

    Mar 14, 2016 14:02

    According to unity team, the fix should be in the last patch.

    I'll install and test :)

  5. furibaito

    Mar 13, 2016 08:19

    I hope this could come faster to the patch releases since this bug is really serious

  6. GUR

    Mar 06, 2016 15:38

    Hi there

    We are facing the same issue. Can you please let us know when this 5.3.5 would be out or do you have any plans to release in a patch or so?

    Thanks

  7. fishg

    Feb 25, 2016 09:28

    Why Unity com. not fix this serious problem?

  8. JromeroChou

    Feb 22, 2016 13:28

    Hello,

    Having the same issue since we upgraded to unity 5.3. from unity 5.1, we actually are on 5.3.2p4.
    This is the crash log from adb if it helps :

    02-22 14:25:26.612 12083-12116/? A/libc﹕ Fatal signal 11 (SIGSEGV), code 2, fault addr 0x4e45498d in tid 12116 (UnityMain)
    02-22 14:25:26.722 282-282/? I/DEBUG﹕ pid: 12083, tid: 12116, name: UnityMain >>> com.Chou.Sable <<<
    02-22 14:25:26.792 282-282/? I/DEBUG﹕ #00 pc 00346218 /data/app/com.Chou.Sable-2/lib/arm/libunity.so (Transform::CalculateTransformMatrix(Matrix4x4f&) const+24)
    02-22 14:25:26.792 282-282/? I/DEBUG﹕ #01 pc 007d5b38 /data/app/com.Chou.Sable-2/lib/arm/libunity.so (UI::CanvasRenderer::SyncTransform(UI::CanvasRenderer::SyncFlag, bool)+64)
    02-22 14:25:26.792 282-282/? I/DEBUG﹕ #02 pc 007d5918 /data/app/com.Chou.Sable-2/lib/arm/libunity.so (UI::CanvasRenderer::SyncDirtyElements()+272)
    02-22 14:25:26.792 282-282/? I/DEBUG﹕ #03 pc 007dba60 /data/app/com.Chou.Sable-2/lib/arm/libunity.so (UI::CanvasManager::UpdateDirtyRenderers(UI::Canvas*)+196)
    02-22 14:25:26.792 282-282/? I/DEBUG﹕ #04 pc 007db85c /data/app/com.Chou.Sable-2/lib/arm/libunity.so (UI::Canvas::UpdateBatches(bool)+112)
    02-22 14:25:26.792 282-282/? I/DEBUG﹕ #05 pc 007dd618 /data/app/com.Chou.Sable-2/lib/arm/libunity.so (UI::CanvasManager::WillRenderCanvases()+64)
    02-22 14:25:26.792 282-282/? I/DEBUG﹕ #06 pc 003ac1a8 /data/app/com.Chou.Sable-2/lib/arm/libunity.so (PlayerLoop(bool, bool, IHookEvent*)+3392)
    02-22 14:25:26.792 282-282/? I/DEBUG﹕ #07 pc 0051a800 /data/app/com.Chou.Sable-2/lib/arm/libunity.so (UnityPlayerLoop()+704)
    02-22 14:25:26.792 282-282/? I/DEBUG﹕ #08 pc 0051ffa8 /data/app/com.Chou.Sable-2/lib/arm/libunity.so (nativeRender(_JNIEnv*, _jobject*)+264)
    02-22 14:25:29.522 2207-2207/? E/audit﹕ type=1701 msg=audit(1456147529.522:23069): auid=4294967295 uid=10241 gid=10241 ses=4294967295 subj=u:r:untrusted_app:s0 pid=12116 comm="UnityMain" reason="memory violation" sig=11
    02-22 14:25:29.592 847-847/? D/CrashAnrDetector﹕ Build: samsung/kltexx/klte:5.0/LRX21T/G900FXXU1BOJ1:user/release-keys
    Hardware: MSM8974
    Revision: 14
    Bootloader: G900FXXU1BOJ1
    Radio: unknown
    Kernel: Linux version 3.4.0-5508620 (dpi@SWHD4015) (gcc version 4.8 (GCC) ) #1 SMP PREEMPT Mon Oct 5 16:10:09 KST 2015
    *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    Build fingerprint: 'samsung/kltexx/klte:5.0/LRX21T/G900FXXU1BOJ1:user/release-keys'
    Revision: '14'
    ABI: 'arm'
    pid: 12083, tid: 12116, name: UnityMain >>> com.Chou.Sable <<<
    signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x4e45498d
    r0 4e454900 r1 af6ff7b0 r2 4e45494c r3 4e45494c
    r4 af6ff7b0 r5 66e83110 r6 4e454900 r7 3f800000
    r8 00000000 r9 000003e8 sl ffffef20 fp 9dcd8010
    ip a05c8928 sp af6ff680 lr 9fcdab3c pc 9f84b218 cpsr 60000010
    d0 aaaaaaaaaaaaaaaa d1 aaaaaaaaaaaaaaaa
    d2 00000000ff800000 d3 0000000000000000
    d4 0000000000000000 d5 0000000000000000
    d6 0000000000000000 d7 0000000000000000
    d8 3e8000003f400000 d9 0000000000000000
    d10 0000000000000000 d11 0000000000000000
    d12 0000000000000000 d13 0000000000000000
    d14 0000000000000000 d15 0000000000000000
    d16 0000000000000000 d17 0000000000000000
    d18 3f8000003f800000 d19 3f8000003f800000
    d20 3f80000000000000 d21 0000000000000000
    d22 000000003f800000 d23 0000000000000000
    d24 0000000000000000 d25 3f80000000000000
    d26 0000000000000000 d27 0000000000000000
    d28 0000000000000000 d29 000000003f800000
    d30 c2d00000c3a80001 d31 3f80000000000000
    scr 6000009f
    backtrace:
    #00 pc 00346218 /data/app/com.Chou.Sable-2/lib/arm/libunity.so (Transform::CalculateTransformMatrix(Matrix4x4f&) const+24)
    #01 pc 007d5b38 /data/app/com.Chou.Sable-2/lib/arm/libunity.so (UI::CanvasRenderer::SyncTransform(UI::CanvasRenderer::SyncFlag, bool)+64)
    #02 pc 007d5918 /data/app/com.Chou.Sable-2/lib/arm/libunity.so (UI::CanvasRenderer::SyncDirtyElements()+272)
    #03 pc 007dba60 /data/app/com.Chou.Sable-2/lib/arm/libunity.so (UI::CanvasManager::UpdateDirtyRenderers(UI::Canvas*)+196)
    #04 pc 007db85c /data/app/com.Chou.Sable-2/lib/arm/libunity.so (UI::Canvas::UpdateBatches(bool)+112)
    #05 pc 007dd618 /data/app/com.Chou.Sable-2/lib/arm/libunity.so (UI::CanvasManager::WillRenderCanvases()+64)
    #06 pc 003ac1a8 /data/app/com.Chou.Sable-2/lib/arm/libunity.so (PlayerLoop(bool, bool, IHookEvent*)+3392)
    #07 pc 0051a800 /data/app/com.Chou.Sable-2/lib/arm/libunity.so (UnityPlayerLoop()+704)
    #08 pc 0051ffa8 /data/app/com.Chou.Sable-2/lib/arm/libunity.so (nativeRender(_JNIEnv*, _jobject*)+264)
    #09 pc 00661283 /data/dalvik-cache/arm/data@app@com.Chou.Sable-2@base.apk@classes.dex
    stack:
    af6ff640 b6eedb40 /system/lib/libc.so
    af6ff644 6a111b00
    af6ff648 b6efff98
    af6ff64c 00011b00
    af6ff650 ffffffcc
    af6ff654 b6ed5fe7 /system/lib/libc.so (je_realloc+430)
    af6ff658 00000000
    af6ff65c 00000000
    af6ff660 00000000
    af6ff664 00000010
    af6ff668 00000008
    af6ff66c 00000033
    af6ff670 00000066
    af6ff674 0000001f
    af6ff678 00000020
    af6ff67c af6ff6cc [stack:12116]
    #00 af6ff680 b6eedb40 /system/lib/libc.so
    af6ff684 677ffd80
    af6ff688 b6efff98
    af6ff68c 000ffd80
    af6ff690 ffffffcc
    af6ff694 b6ed5fe7 /system/lib/libc.so (je_realloc+430)
    af6ff698 00000000
    af6ff69c 00000000
    af6ff6a0 00000000
    af6ff6a4 00000010
    af6ff6a8 00000008
    af6ff6ac 00000033
    af6ff6b0 0000005f
    af6ff6b4 00000019
    af6ff6b8 0000000e
    af6ff6bc af6ff70c [stack:12116]
    ........ ........
    #01 af6ff770 00000000
    af6ff774 679fb584
    af6ff778 63865710
    af6ff77c 63865650
    af6ff780 679fb588
    af6ff784 af6ff7c8 [stack:12116]
    af6ff788

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