Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.1.X, 2020.2.X
Votes
17
Found in
2020.1.0f1
Issue ID
1268288
Regression
No
[GPU PLM] 'Could not load symbol clCreateCommandQueueWithProperties' error when opening project
Reproduction steps:
1. Open new Unity project
2. Observe Console window
Expected result: No errors
Actual result: "clCreateCommandQueueWithProperties" error
Observed on Windows and can potentially happen on Linux too.
Requires an OpenCL 1.2 device to reproduce.
Reproducible with: 2020.1.0f1
Could not test with: 2018.4.26f1, 2019.4.8f1, 2020.1.2f1, 2020.2.0a20 (error only appears on user's end)
-
HasanKhani9
Oct 23, 2020 12:51
I have this using 2020.1.10f1
-
Kofiro
Oct 23, 2020 12:06
Try updating your graphics drivers.
-
mallolje
Oct 10, 2020 23:32
How I can resolve this issue? How I can get Requires an OpenCL 1.2 device to reproduce, if you have Windows 10?
-
Solucioneadorxd
Oct 07, 2020 15:33
I have this using 2020.1.8f1
-
mhale4253
Oct 04, 2020 14:07
I have this using 2020.1.7f1
-
steinbrecherandreas
Sep 17, 2020 12:30
i have this using 2020.1.6f1
-
achimmihca
Sep 13, 2020 12:15
I have this using 2020.1.5f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
- Crash on EditorApplication:Internal_CallUpdateFunctions when pushing property block by index to SpriteShapeRenderer
- Depth Texture Mode "After Opaques" breaks when "Full Screen Pass Renderer Feature" is added
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a1
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b12
Resolution Note (fix version 2020.1):
Fixed in 2020.1.14f1