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Fixed in Unity 2018.2

Votes

21

Found in

2017.3.0f2

Issue ID

977959

Regression

Yes

Turning off a child object in Canvas, applying changes to prefab, then turning on again breaks it's layout

UI

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 2No workaround

This is happening only when an object with TextMeshPro components are used in the Canvas.

Steps to reproduce:
1. Open QA's attached project
2. Open scene "Main"
3. Select "Background" under Canvas\ComplexPrefab in the Hierarchy
4. Disable it and apply changes to prefab
5. Enable "Background"

Expected result: Layout stays unchanged
Actual result: Layout completely messes up

Reproduced with: 2017.3.0b5, 2017.3.0f3, 2018.0a7
Not reproduced with: 5.6.4p4, 2017.1.2p4, 2017.2.1f1, 2017.3.0b4
Regression introduced in 2017.3.0b5

Response avatar

karl_jones

Jan 29, 2018

The fix for this will be available in 2017.3.1p1

Comments (4)

  1. 71e21a56ca0d4b90c8a5ef2207d2ce79?d=mm

    toshbaird

    Jan 25, 2018 22:37

    Is there an ETA for when a patch will be available with this fix in it? This is pretty urgent and is affecting a lot of people by the looks.

  2. Bc191ae83c5c7984eec8577bb6dc4006?d=mm

    rankornfeld

    Jan 16, 2018 07:06

    So is there any latest stable version we can use where this issue is fix??

  3. C4a2b8312ee563a555b53cb6982a1a28?d=mm

    DeadReckoned

    Dec 29, 2017 08:44

    Encountering this issue even when *not* using TextMeshPro components - Layout for deactivated objects are broken when prefabs are applied.

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