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[Metal] Mesh Topology is not rendered and errors are spammed when using ...
How to reproduce:1. Open the attached users project "ComputeShaderBug" and "ComputeShaderBug" scene2. Open the "ComputeShaderBugBeha... Read more
Glitches appear when scrolling in image with scroll rect in Editor
Glitches appear when scrolling in the Editor. The issue does not appear in the build. Steps to reproduce:1. Open User's attached pro... Read more
Scene becomes dirty after Play, if it has a Prefab with "Vertical Layout...
To reproduce:1. Create a new scene.2. Add a UI Canvas, add an empty "GameObject" with "VerticalLayoutGroup" component as a child, ad... Read more
Crash in UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamera...
To reproduce:1. Open attached project;2. Open "test" scene;3. In the Game window, select Display 2;4. Choose Main Camera and disable... Read more
[Mobile][SceneView] Baked lighting with GI disabled are causing incorrec...
In editor, standard shader and mobile shaders can render incorrect preview results when the platform is switched to iOS or Android. ... Read more
Animation transitions: ''Difference in effective length between states i...
How to reproduce:1. Open user provided project2. Animations/HandRight.controller3. Click on any transition (e.g. Idle -> GrabBroo... Read more
[Razer Phone] TargetFPS and vSyncCount has no effect on the actual FPS
To reproduce:1. Open the attached project2. Build and run on Razer or Razer 2 Expected results: The fps is set accordingly to the Ta... Read more
[Regression][Android] Banner Ads are invisible but clickable
Steps to reproduce:1. Open user provided project2. Build to device3. Press "Show banner" Expected result: Banned Ad shown at the bot... Read more
Layout with specific name binds the last letter as a hotkey and reloads ...
To reproduce:1. Launch Unity2. Create random layout3. Save it with specific name :a) any alphanumeric stringb) any amount of spacesc... Read more
On pressing Collab/Members, Services windows remains in focus
Happens either on mac OS 10.12.3.(16D32) or Window 10 Pro 64-bit (10.0, Build 14393). Originally found in:Version 5.6.0b4 (ba7e92b3a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument