Search Issue Tracker
[AnimationEvents] Animation events show wrong function name when gathere...
How to reproduce: 1. Create a new project 2. Create an animation with 2 animation events on the same frame. Make sure they have diff... Read more
Editor crashes on undo
Steps to reproduce: 1. Select any object in Hierarchy. 2. NGUI -> Attach an Anchor. 3. Undo. 4. Crashes Read more
[TextureSettings] Changing tilling on Sprites/Diffuse shader corrupts th...
Reproduction steps: 1. Open the project "SpritesAreWeird" and open the scene "Test" 2. Select the Diffuse material and try changing ... Read more
Event.current.rawType does not return the correct Event values
How to reproduce: 1. Open attached project 2. Open scene Scenes/ErrorExample.unity 3. Click on the Square image in the scene view a... Read more
Attempting to add same component twice crashes editor
To reproduce: 1. Create new project 2. Select Main Camera 3. Add second Camera component 4. Editor crashes Read more
[NativePlugin] Crash in native plugin does not generate crash stack trac...
To reproduce: Step 1) Open the attached unity project, and then the scene.unity Step 2) Select File/Build Settings... and confirm: W... Read more
The submenu GameObject -> UI is in the wrong position and is missing fro...
How to reproduce: 1. Open any project 2. Go to GameObject menu - Notice how the UI submenu is at the bottom and not grouped with t... Read more
Application.logMessageReceived: assignment deactivates on-screen errors ...
To reproduce: 1. Open reproScene.unity 2. Select File/Build & Run 3. Observe that no errors print on-screen in the standalone build... Read more
Realtime GI produces high contrast lighting at high resolutions
How to reproduce: 1. Open attached project 2. Open scene apartment.unity 3. Go inside the building 4. Set the Realtime Resolution o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag