Search Issue Tracker
Duplicate
Votes
1
Found in
5.0.0p2
Issue ID
682419
Regression
No
[TextureSettings] Changing tilling on Sprites/Diffuse shader corrupts the sprite
Reproduction steps:
1. Open the project "SpritesAreWeird" and open the scene "Test"
2. Select the Diffuse material and try changing the tilling
3. Observe the object in the scene it will show the corrupted sprite (see the attached TillingTurningToTheDarkSide.gif)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag
This is a duplicate of issue #679108