Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.1.0a4
Issue ID
682282
Regression
No
[NativePlugin] Crash in native plugin does not generate crash stack trace in log and no crash dump files
To reproduce:
Step 1) Open the attached unity project, and then the scene.unity
Step 2) Select File/Build Settings... and confirm: Windows, x86_64, Development Build, Script Debugging
Step 3) Build, and run the standalone build
Step 4) press the space bar to crash in the native plug-in (RenderingPlugin.dll)
Step 5) observe that no dialog appears reporting that crash dump files were saved, and no crash dump files were saved in the standalone build directory
Step 6) open output_log.txt in the _Data folder where you built the standalone player, and observe that the stack trace is empty at the end of the file
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment