Search Issue Tracker
Duplicate
Votes
6
Found in
5.0.0f4
Issue ID
682194
Regression
No
Realtime GI produces high contrast lighting at high resolutions
How to reproduce:
1. Open attached project
2. Open scene apartment.unity
3. Go inside the building
4. Set the Realtime Resolution of the Precomputed Realtime GI from 4 to 1
- Note how the transitions between almost any two neighbouring points are much smoother in the lower resolutions
- The Main Hallway section of the building is also brighter at higher resolutions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- FocusNextInDirection not focusing when used on multiline TextFields
- Single click calls UI Element renaming with a delay when clicked on the UI Element name
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
This is a duplicate of issue #701245