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[iOS][Metal] Rendering in non-native resolution does not work
To Reproduce: 1. Build and run the attached project on iOS (Metal). 2. Observe that after the resolution is set to 1280x720 nothing... Read more
Preview window on new empty Blend Tree shows "- Infinity" (-2147483648:52)
- please see attached image and video in comments How we can reproduce it using the example you attached 1 Create new project 2 Go... Read more
[Troubleshooter] My Open Issues show only QA Incoming incidents, but oth...
[Troubleshooter] My Open Issues show only QA Incoming incidents, but other types of issues. To repro: 1. Run Troubleshooter. 2. ... Read more
[Mac] Crash when disabling Editor Metal if Metal is the only active Grap...
In Player settings on Mac there is an experimental toggle for enabling the Editor to run using Metal. If this is toggled off when t... Read more
Editor crashes when switching between Metal and OpenGL with a custom scr...
Editor crashes when switching between Metal and OpenGL with a custom script window open 1. Open attached project (blank scene, only... Read more
Error when opening Player Settings
Steps to reproduce: 1. Create a new project (Personal Edition) 2. Open Player Settings 3. Observe the errors in Console Window: Asse... Read more
'Failed creating system' errors when baking terrain with boundary height...
Steps to repro: 1. Open attached project and '2_SculptTerrain' scene; 2. Open Lighting window (Window -> Lighting -> Settings); 3. ... Read more
Object in the client snaps back to the last sync position after adding a...
To reproduce: 1. Open the project, attached by the user (authority_bug_919473.zip) 2. Build and run the project for standalone 3. ... Read more
Asset resizing tab on the bottom in the Project window does not exist wh...
To reproduce: 1. Open a new Unity project 3. Switch to One Column Layout in the Project folder Expected result: there should be a s... Read more
[UI] Buttons` hit areas are shifted when full-screen resolution is chang...
To reproduce: 1. Open user's attached project 2. Build it for Windows OS (x86_64) and make sure that "main" scene is included in bui... Read more
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