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[ES 3.0][Adreno 420+] When Fadeout Mip Maps on texture is enabled white ...
Reproduction steps: 1. Open the attached project (816993-Repro.zip) 2. Open and play "test" scene 3. Notice that white artifact does... Read more
Animators are still working beyond the screen while Culling Mode is set ...
How to reproduce: 1. Open the attached project "Case 816950" and a "Test" scene in it. 2. Play the scene and open Stats window. 3. ... Read more
[UNET] playerControllerId values gets overridden for Host
Steps to reproduce: 1. Open attached "UNET.zip" 2. run two instances of the project 3. one as Host other as Client 4. Press BackQuot... Read more
Input Field Caret missing on iOS devices
To reproduce: 1. Open attached project 2. Open the scene "scene" 3. Notice that when you select the text box, the cursor appears 4. ... Read more
Rescaling broken scene/game view prints out errors when rescaling
Steps to reproduce: 1. open attached project 2. rescale one of the windows/tabs (don't change layout) - a lot of errors printed out... Read more
[Mac]Crash occurs when reading bits from a binary file
[The issue is reproducible on Mac, but not on Windows] Steps to reproduce the issue: 1. Download and open attached project. 2. Open... Read more
[Instancing/Batching] If shader supports instancing & objects marked sta...
Ideally for objects marked as "static" (including "batching static"), either GPU instancing should work, or static batching should w... Read more
Incorrect input from Input.GetAxis with 3dconnexion Spacenavigator
Reproduction steps: 1. Setup and connect 3dConnextion device. 2. Open and run attached project. 3. Move the object with arrow keys 4... Read more
Messaging on dialog for "publishing over 5000 files" is confusing
We've had several customers (no less than 5 that have spoken up) see the following screenshot in regards to a commit only publishing... Read more
GLSL shader using extension fails on Android
Steps to reproduce 1) Download attached project 'Test2.zip' and open in Unity. 2) Check if everything alright with NewUnlitShader s... Read more
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