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0
votes
Fixed

[Editor][LoadLevelAsync] If a light source is disabled after the Awake()...

Progressive Lightmapper

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Mar 25, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project (ActiveTest.zip) 2. Open scene test.unity - Scene contains a plane, a cube and some scr... Read more

0
votes
Not Reproducible

[UnityYAMLMerge] OSX: UnityYamlMerge opens fallback GUI tool but will ex...

Collab

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Mar 25, 2015

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Version/s: 5.0.0f4

Unable to repro; repro project no longer exists. Read more

4
votes
Duplicate
0
votes
By Design

Standard (Specular Setup) shader still has specular when using a black s...

Shaders

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Mar 24, 2015

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Version/s: 5.0.0f4

Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more

0
votes
Duplicate

StandardShaderContextAndContent docs

Docs - Manual

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Mar 24, 2015

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Version/s: 5.0.0p1

Read more

0
votes
Fixed

StandardShader docs

Docs - Manual

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Mar 24, 2015

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Version/s: 5.0.0p1

Read more

0
votes
By Design
8
votes
Postponed

[ES] Masking does not work on Tegra 4 in Unity 5

Mobile Rendering

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Mar 24, 2015

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Version/s: 5.0.0f4

Masking does not work on Tegra 4 Android device, with Unity 5 versions Read more

0
votes
Fixed

[OSX] Render Texture does not work in Firefox, Safari

Webplayer

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Mar 24, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project 2. Open scene Main.unity - Note how there is a cube properly rendered onto the texture ... Read more