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0
votes
Postponed
1
votes
Won't Fix

Inconsistent collisions when colliding with surfaces made of one collide...

Physics

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Feb 25, 2015

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Version/s: 5.0.0f1

Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached. 2. Open and play the "TestScene" ... Read more

1
votes
By Design

Finally block is not called when using WebGL player

WebGL

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Feb 24, 2015

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Version/s: 5.0.0f3

Steps to reproduce this issue: - Open the attached project - Add the attached scene to the build - Select WebGL as build target - C... Read more

3
votes
Not Reproducible

AudioClip.GetData wrapping bug

Audio

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Feb 24, 2015

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Version/s: 5.0.0f3

To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Hear the last targetLength samples of the clip 5. Stop ... Read more

0
votes
Won't Fix

[LoadLevel] After level is loaded "level (-1) couldn't be loaded....." e...

Asset Loading

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Feb 24, 2015

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Version/s: 5.0.0f3

Steps to reproduce this issue: 1. Open 'ApplicationLoadLevel' project 2. Open 'level1' 3. Play the scene 4. 'level2' is loaded 5. "... Read more

0
votes
Fixed

[GPUUsage] GPU Profiler spammes Log and makes Editor unusable after stop...

Profiling

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Feb 24, 2015

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Version/s: 5.0.0f3

Steps to reproduce: 1. Create a new Unity project 2. Open the profiler window 3. Add a GPU profile (Add profiler -> GPU) 4. Click o... Read more

6
votes
Won't Fix

[HingeJoint] Limits snap incorrectly at +-180 when torque is applied

Physics

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Feb 24, 2015

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Version/s: 5.0.0f3

Steps to reproduce this issue: 1. Open the attached project 2. Open the scene 3. There are 4 rigidbodies (Cubes) in the scene with ... Read more

0
votes
Won't Fix

errors referencing unityplayer.winmd

WP8.1

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Feb 24, 2015

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Version/s: 4.6.3f1

Link to forum thread: http://forum.unity3d.com/threads/build-error-with-wsa-plugin.300913/ I'm writing a WSA plugin with a referen... Read more

0
votes
Fixed

[Prefab] Undo skips prefab unparenting

Assets Management

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Feb 24, 2015

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Version/s: 5.0.0f3

To reproduce the bug please follow the steps 1. Create new project 2. Create new GameObject 3. Create new prefab for GameObject 4. C... Read more