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Fixed

Fixed in 6000.0.59f1, 6000.2.7f1, 6000.3.0b5, 6000.4.0a1

Votes

0

Found in

6000.0.58f1

6000.2.5f1

6000.3.0b1

6000.4.0a1

Issue ID

UUM-117370

Regression

No

32bit floating point RenderTexture blending feature is not available for WebGPU

-

Reproduction steps:
1. Open the “IN-111674_WebGPUFloatingPointBlendBug” project
2. Open the “Assets/Scenes/SampleScene”
3. Enter the Play mode
4. Observe the color of the square in the Game view
5. Build and Run for Web
6. Observe the color of the square

Expected Result: The square in build looks the same as it does in Play mode
Actual Result: The square in build is missing the blue hue and looks different from the one in Play mode

Reproducible with: 6000.0.58f1, 6000.2.5f1, 6000.3.0b1

Reproducible on: MacOS 15.6.1 (M1 Max)
Not reproducible on: No other environments tested

  1. Resolution Note (fix version 6000.4.0a1):

    [WebGPU] Enable support for the float32-blendable extension to enable blending of RGBA32Float textures.

  2. Resolution Note (fix version 6000.3.0b5):

    [WebGPU] Enable support for the float32-blendable extension to enable blending of RGBA32Float textures.

  3. Resolution Note (fix version 6000.2.7f1):

    [WebGPU] Enable support for the float32-blendable extension to enable blending of RGBA32Float textures.

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