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Fixed
Fixed in 6000.0.59f1, 6000.2.7f1, 6000.3.0b5, 6000.4.0a1
Votes
0
Found in
6000.0.58f1
6000.2.5f1
6000.3.0b1
6000.4.0a1
Issue ID
UUM-117370
Regression
No
32bit floating point RenderTexture blending feature is not available for WebGPU
Reproduction steps:
1. Open the “IN-111674_WebGPUFloatingPointBlendBug” project
2. Open the “Assets/Scenes/SampleScene”
3. Enter the Play mode
4. Observe the color of the square in the Game view
5. Build and Run for Web
6. Observe the color of the square
Expected Result: The square in build looks the same as it does in Play mode
Actual Result: The square in build is missing the blue hue and looks different from the one in Play mode
Reproducible with: 6000.0.58f1, 6000.2.5f1, 6000.3.0b1
Reproducible on: MacOS 15.6.1 (M1 Max)
Not reproducible on: No other environments tested
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Resolution Note (fix version 6000.4.0a1):
[WebGPU] Enable support for the float32-blendable extension to enable blending of RGBA32Float textures.
Resolution Note (fix version 6000.3.0b5):
[WebGPU] Enable support for the float32-blendable extension to enable blending of RGBA32Float textures.
Resolution Note (fix version 6000.2.7f1):
[WebGPU] Enable support for the float32-blendable extension to enable blending of RGBA32Float textures.