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0
votes
Not Reproducible

SetActive inside OnDestroy crashes at Unity::GameObject::IsActive

Assets Management

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Jul 01, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run it4. In game view's top-left corner click "Destroy"5. Exit pl... Read more

0
votes
Fixed

[SinglePassStereo] SPS only renders into one eye when GUI elements are used

VR

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Jul 01, 2016

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Version/s: 5.4.0b24

Split screen stereo in Game view only shows a single eye's viewport for scenes that contain a GUI Texture or GUI Text when Single-Pa... Read more

0
votes
Won't Fix

[SinglePassStereo] GUI elements only appear in right eye using SPS

XR SDK

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Jul 01, 2016

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Version/s: 5.4.0b24

With Single-Pass Stereo enabled GUI Text and GUI Texture objects only appear in the right eye in a DK2 headset. Read more

0
votes
Fixed

[SinglePassStereo] Refracted object seems to move as you turn your head

VR

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Jul 01, 2016

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Version/s: 5.4.0b24

Using a DK2 headset with Single-Pass Stereo enabled stationary objects seen through refractive glass appear to move coincident with ... Read more

0
votes
Fixed

Identical file GUIDs are not changed if Library folder is missing

Version Control

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Jun 30, 2016

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Version/s: 5.3.3p3

Steps to reproduce: 1. Create a new project2. Create a directory "A" in 'Assets' using the editor3. Close unity4. Delete 'Library' f... Read more

4
votes
Fixed

[Android][iOS] Thread.MemoryBarrier() does not prevent instruction reord...

Scripting

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Jun 30, 2016

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Version/s: 5.3.5f1

Reproduction steps--------------------------1) Open attached project "MemoryBarrierRepro"2) Build scene "testScene" for Android/iOS3... Read more

0
votes
Fixed

Changing Animator.runtimeAnimatorController Changes Default State Values

Animation

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Jun 30, 2016

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Version/s: 5.3.4p5

Steps to reproduce:1. Open attached project2. Open "Appliction" scene3. Press Play4. Select "AnimatedObject" in the Hierarchy5. Pres... Read more

0
votes
Fixed

[VR] Camera's FOV does not set properly in VR mode if user changes the f...

VR

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Jun 30, 2016

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Version/s: 5.4.0b23

Steps to reproduce:1. Download and open attached project2. Open scene "main"3. Makes sure VR mode is on in Player Settings4. Notice ... Read more

0
votes
Fixed

Minimising and then maximising crashes unity in PlatformSemaphore::WaitF...

uGUI

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Jun 30, 2016

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Version/s: 5.4.0b23

Steps to reproduce:1. Open attached project "case_810392-Jumps.zip"2. Open "LevelEditor" scene3. Minimise the editor.4. Wait 5 secon... Read more

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