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Baked light probe group gizmos aren't displayed in scene view
Baked light probe group gizmos aren't displayed in scene view This is smth related to my machine's settings. Functionality is worki... Read more
[External] Some of the key inputs does not work correctly in WebGL build...
Steps to reproduce: 1. Open the attached project 2. Build and run the project on Chrome 3. Try clicking some of the keys, to see ho... Read more
HingeJoint with same min and max values doesn't work
HingeJoint with same min and max limit value does absolutely same as it were zeroes. Project Steps: 1. Open the attached project ... Read more
PVR textures are flipped upside-down when imported in the Editor or load...
How to reproduce: 1. Open user-submitted project (Repro.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Note the 2 images(loaded ... Read more
[UI]InputField doesn't work at all on some Android devices
Inputfield doesn't save any text written in it on some Android devices (for example, Samsung Galaxy S4 with 4.4.2 OS) no matter what... Read more
Reserialize asset in text mode doesn't work if ScriptableObject has suba...
To reproduce: 1. Open attached project 2. Change serialization mode to "Force Text" 3. Reimport all assets 4. Notice that "Nested A... Read more
Cannot rename custom ScriptableObject asset if it has subassets
To reproduce: 1. Open attached project 2. Rename BehaviorTree.asset 3. Rename fails and warning is thrown in console Read more
Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded ...
Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded from an asset bundle and unloaded by using AssetBundle.Unloa... Read more
Constraining Rotation Y,Z doesn't work
To reproduce: 1. Open attached project 2. Open infinitrunner scene 3. Enter play mode Expected result: The Cylinder game object rot... Read more
[IL2CPP] Building an empty scene when Slinq is present in the project ta...
Reproduction steps: 1. Open the attached project "Slinq" 2. Open the scene "empty" 3. Build the scene for WebGL "Slow (fast builds)"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection