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2
votes
Not Reproducible

Baked light probe group gizmos aren't displayed in scene view

Scene/Game View

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Apr 07, 2015

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Version/s: 5.0.1f1

Baked light probe group gizmos aren't displayed in scene view This is smth related to my machine's settings. Functionality is worki... Read more

6
votes
Fixed

[External] Some of the key inputs does not work correctly in WebGL build...

WebGL

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Apr 07, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Open the attached project 2. Build and run the project on Chrome 3. Try clicking some of the keys, to see ho... Read more

4
votes
Won't Fix

HingeJoint with same min and max values doesn't work

Physics

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Apr 06, 2015

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Version/s: 5.0.0p3

HingeJoint with same min and max limit value does absolutely same as it were zeroes. Project Steps: 1. Open the attached project ... Read more

0
votes
By Design

PVR textures are flipped upside-down when imported in the Editor or load...

Texture

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Apr 06, 2015

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Version/s: 5.0.1f1, 2017.4, 2020.2

How to reproduce: 1. Open user-submitted project (Repro.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Note the 2 images(loaded ... Read more

0
votes
Fixed

[UI]InputField doesn't work at all on some Android devices

Android

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Apr 06, 2015

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Version/s: 5.0.1f1

Inputfield doesn't save any text written in it on some Android devices (for example, Samsung Galaxy S4 with 4.4.2 OS) no matter what... Read more

0
votes
Postponed

Reserialize asset in text mode doesn't work if ScriptableObject has suba...

Asset and Scene Management

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Apr 06, 2015

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Version/s: 5.1.0b1

To reproduce: 1. Open attached project 2. Change serialization mode to "Force Text" 3. Reimport all assets 4. Notice that "Nested A... Read more

0
votes
Fixed

Cannot rename custom ScriptableObject asset if it has subassets

Assets Management

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Apr 06, 2015

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Version/s: 5.1.0b1

To reproduce: 1. Open attached project 2. Rename BehaviorTree.asset 3. Rename fails and warning is thrown in console Read more

0
votes
Fixed

Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded ...

Assets Management

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Apr 06, 2015

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Version/s: 4.6.3p4

Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded from an asset bundle and unloaded by using AssetBundle.Unloa... Read more

4
votes
Won't Fix

Constraining Rotation Y,Z doesn't work

Physics

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Apr 06, 2015

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Version/s: 5.0.0p1

To reproduce: 1. Open attached project 2. Open infinitrunner scene 3. Enter play mode Expected result: The Cylinder game object rot... Read more

0
votes
Fixed

[IL2CPP] Building an empty scene when Slinq is present in the project ta...

IL2CPP

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Apr 06, 2015

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Version/s: 5.0.1f1

Reproduction steps: 1. Open the attached project "Slinq" 2. Open the scene "empty" 3. Build the scene for WebGL "Slow (fast builds)"... Read more

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