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Fixed
Votes
3
Found in
5.5.0xb2
Issue ID
832802
Regression
No
[Linux Editor] Mouse input becomes distorted when the cursor is locked
When the cursor is locked (is hidden and in the center of the screen), its input becomes distorted compared to OSX and Windows. This can be easily observed by using the FirstPersonController from the Asset Store.
Steps to reproduce:
1) Open the attached project (LockedMouse.zip).
2) Run 'Test' scene.
3) Using the mouse, turn around in the scene.
Notice how the movement is inconsistent - if the cursor is moved in one direction, it eventually hits the edge of the screen and the movement becomes uncontrollable - starts going up and down by itself even if the mouse is moved slightly.
Reproduced on:
5.5.0xb2, 5.4.1f1, 5.3.6f1
Comments (3)
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jonasof
Dec 30, 2016 17:40
Is this issue fixed? what version is correct?
isbjorn
Nov 25, 2016 14:30
Note: It only affects the editor. The compiled game runs just fine. At least in my case, running 5.5.0xb5 on Ubuntu 16.04.
prithul
Oct 09, 2016 21:37
I am running 5.5.0xb1. And this is causing me huge trouble. I am making a third person camera controller. If the cursor isn't locked the camera moves as intended. But with the cursor being locked, the movement goes crazy.
Also I am unable to have the cursor locked at all in the standalone build. I can lock it in the editor though.