Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f3
Issue ID
832996
Regression
No
[DX11] Application.CaptureScreenshot creates black/corrupted screenshot when Rendering: Color Space is set to linear with DX11
Steps to reproduce:
1. Open attached project "test5.zip"
2. Go to Edit -> Project Settings -> Player
3. Go to Settngs for PC, Mac & Linux Standalone
4. Make sure that "Color Space*" is set to linear and Graphics API for Windows is set to Direct3D11 in "Other Settings"
5. Build and run for Windows
6. Press "Space" to take screenshot
7. Screenshot is black
note:
in user's case screenshot is corrupted and only partially black
screenshot is captured normally in play mode(in Unity Editor)
Reproduced with: 5.3.6f1, 5.4.1p1, 5.5.0b3 on Windows(DX11)
Not reproducible with DX9, OpenGLCore
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] NavigationSubmitEvent is not being triggered when the submit button is pressed on a mobile keyboard
- Materials render incorrect color when using the "require native16bit" pragma directive
- GUIUtility.hotControl controlID value does not change when clicking with the Left Mouse Button
- ScriptableObject.OnDestroy is not called after Respouces.UnloadUnusedAssets
- UI stops rendering when WaterSurface's Caustics are enabled
Add comment