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Fixed in 5.4.0

Votes

1

Found in

5.4.0b5

Issue ID

769052

Regression

Yes

Errors appear in Console on importing Character standard asset

Asset Import

-

Reproducible on: Version 5.4.0b4, Version 5.4.0b5, 5.4.0b21.
Not reproducible: Version 5.4.0a6, Version 5.3.2f1

1. Go menu Assets -> Import Package -> Characters
2. Click Import button in ‘Import Unity Package’ dialog
3. Review Console

Actual result:
2 errors appear in Console:

PlayerSettings Validation: Requested build target group (15) doesn't exist; #define symbols for scripting won't be added.
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
UnityStandardAssets.CrossPlatformInput.Inspector.CrossPlatformInitialize:SetEnabled(String, Boolean, Boolean) (at Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs:132)
UnityStandardAssets.CrossPlatformInput.Inspector.CrossPlatformInitialize:.cctor() (at Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs:21)
UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])

PlayerSettings Validation: Requested build target group (15) doesn't exist; #define symbols for scripting won't be added.
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
UnityStandardAssets.CrossPlatformInput.Inspector.CrossPlatformInitialize:SetEnabled(String, Boolean, Boolean) (at Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs:132)
UnityStandardAssets.CrossPlatformInput.Inspector.CrossPlatformInitialize:.cctor() (at Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs:22)
UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])

Comments (4)

  1. evandespault

    Jan 13, 2018 00:52

    In case anyone is wondering, the change that Voxel-Busters is suggesting needs to be made in their file VoxelBusters/NativePlugins/Scripts/NP/NPSettings.cs.

  2. Alexander-Seeck

    Feb 27, 2017 08:48

    PlayerSettings Validation: Requested build target group (16) doesn't exist:

    Seems to be BlackBerry

  3. bhash

    Oct 14, 2016 05:44

    PlayerSettings Validation: Requested build target group (16) doesn't exist; #define symbols for scripting won't be added.
    UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
    UnityStandardAssets.CrossPlatformInput.Inspector.CrossPlatformInitialize:SetEnabled(String, Boolean, Boolean) (at Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs:138)
    UnityStandardAssets.CrossPlatformInput.Inspector.CrossPlatformInitialize:Disable() (at Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs:65)

    how to solved this problem

  4. Voxel-Busters

    Jul 30, 2016 08:04

    Fix:
    This happens because from 5.4 BuildTargetGroup.WP8 is obsolete. Just change it to BuildTargetGroup.WSA instead.

    Cheers,
    Cross Platform Native Plugins,
    VB Team,

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