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[Trail][Noise] Multiple NoiseModule and TrailModule calls when editing p...
Steps to reproduce: 1. Open attached project2. Open scene "rain-effect"3. In scene view, select "Particle System Rain/Particle Syste... Read more
"Too many threads" error and crash when executing procedural terrain gen...
Reproduction steps:1. Open attached project (TooManyThreads.zip)2. Open "TerrainGeneratopmTest" scene (in Scenes folder)3. Drag and ... Read more
EditorUtility.CollectDependencies on scene causes editor text to disappe...
Steps to reproduce: 1. Open attached project2. Open Main scene3. Select "Main Camera" and in Test script context menu click "Run"4. ... Read more
[SceneView][Sculpting] Previously chosen brush is not rendered correctly...
Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene;3. Select Terrain gameobject in the Hierarchy view;4. Choose... Read more
Scene.isLoaded returns false when UnloadSceneAsync is called when there ...
Steps to reproduced:1. open attached project2. start scene 'Main'3. click' Space' Expected: both logs should say 'True'Actual: one o... Read more
[SurfaceShaders] Occlusion UV map is not included in generated shader (n...
Reproduction steps:1. Open attached project2. Open "Test" scene Expected result: "LightBounceTest" object has textureActual result: ... Read more
UnloadSceneAsync in OnDestroy crashes editor when exiting play mode in U...
Steps to reproduce:1. open attached project2. play scene 'Main'3. exit play mode - crash in UnityScene::UnloadSceneObjects Reproduce... Read more
AudioClip.isPlaying returns false on the second frame when playing clip ...
Reproduction steps:1. Open the "bug.zip" project2. Open the "Test" scene3. Play and wait for scene to pause4. Notice the output in t... Read more
Building through batch mode causes compiler to fail for the first time i...
Steps to reproduce: 1. Extract attached project "unity-delete-script-master.zip"2. Open "run_test_case.bat" using text editor and se... Read more
Graphics.CopyTexture should force mipmap generation for src if it is RT ...
CopyTexture should force mipmap generation for src if it is RT with (auto)generateMips set to true A RT may not have generated its m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project