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0
votes
Fixed

[MSE] Loading an unloaded scene at runtime throws some errors and the sc...

Assets Management

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Oct 28, 2015

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Version/s:

Steps to reproduce: 1. Open attached project 2. Open 'Scene1' 3. Drag 'Scene2' into the hierarchy 4. Unload 'Scene2' by right-click... Read more

1
votes
Fixed

[WebGL] Chrome/Safari/Edge itself reacts to arrow keys even WebGL conten...

WebGL

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Oct 28, 2015

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Version/s: 5.2.2f1

-what happened: Inconsistent behaviour between Chrome/Safari/Edge and Firefox when pressing Up/Down/left/right arrow keys. When ther... Read more

0
votes
Fixed

After deleting layer and clicking undo transitions are missing

Animation

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Oct 28, 2015

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Version/s: 5.3.0b4

How to reproduce: 1. Open the atached project 2. Open directional light controller in animator window 3. Check what is in both layer... Read more

0
votes
Fixed

[Substance] ProceduralMaterial.isProcessing always returns true when clo...

Substances

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Oct 28, 2015

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Version/s: 5.2.2p1

ProceduralMaterial.isProcessing always returns true when it's cloned with the Renderer.material property. This issue only reproduce... Read more

0
votes
Fixed

Loaded and inactive canvas rect size is 0

UI

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Oct 28, 2015

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Version/s: 5.2.2p1

How to reproduce: 1. Open the attached project "CanvasSizeCheckAfterLoadScene.zip" 2. Open and Play "CanvasRectCheck" scene 3. Check... Read more

2
votes
By Design

[Gamma/Linear] Realtime lights are a lot brighter in linear mode than in...

Shadows/Lights

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Oct 27, 2015

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Version/s:

Steps to reproduce: 1. Open attached project 2. Open scene "LightCookie" 3. Notice that light is barely visible 4. Change Color spa... Read more

0
votes
By Design

[ContextMenu] Screen.width or Screen.height called in ContextMenu return...

Editor - Other

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Oct 27, 2015

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Version/s: 5.2.2p1

Steps to reproduce: 1. Open attached project "ContextMenuBug.zip" 2. Open scene "repro" 3. Select "Cube" game object 4. Clear conso... Read more

0
votes
Fixed

Android build crashes in development mode

Android

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Oct 27, 2015

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Version/s: 5.2.1f1

Read more

0
votes
Fixed

Image Effects crash standalone builds on DX10 GPU

Graphics - General

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Oct 27, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Creating new empty project, import "Effects" (one of the default) asset package 2. Add "Depth of Field" scrip... Read more

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