Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.2.2f1
Issue ID
740182
Regression
No
[WebGL] Chrome/Safari/Edge itself reacts to arrow keys even WebGL content is active
-what happened: Inconsistent behaviour between Chrome/Safari/Edge and Firefox when pressing Up/Down/left/right arrow keys. When there is a scroll bar the sphere object will move up/down when pressing Up/Down arrow keys, however, in Chrome/safari/Edge that will also make the webpage scroll.
Chrome/Safari/Edge: Up/Down/left/right arrow keypresses are handled by both Unity and browser
Firefox: Up/Down/left/right arrow keypresses are only handled by Unity
-repro:
--Build and Run for WebGL (see new attached move script)
--resize browser so you have the content tab with a horizontal and/or vertical scroll bar
--press up/down/left/right keys
--NOTICE when running in Chrome/Safari/Edge the sphere and the page itself move up and down
There is also a forum thread here:
http://forum.unity3d.com/threads/browser-input-working-together-with-webgl.363398/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
pdenton
Dec 13, 2015 20:18
This issue is still present in WebGL builds done in Unity 5.3.0.