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[Materials] Material file content is non-deterministic in Editor - order...
Reproduction steps: 1) Load the UnstableBundles project 2) Immediately Exit Unity Editor (these two steps are important be... Read more
The brush to paint terrain does not correspond with the mouse position
To reproduce: 1. Open attached project 2. Open Untitled scene 3. Select terrain 4. Select Paint details 5. Try to paint cubes Expect... Read more
[Full-Screen] Input.mousePosition output does not match the displayed vi...
To reproduce the bug follow the steps 1. Open "InputMousePosition" project 2. Open "Test" scene 3. Build & Run 4. Select resolution... Read more
After baking Terrain Occlusion and duplicating it, moving the duplicate ...
To reproduce: 1. Open attached project 2. Open untitled scene 3. Bake Occlussion Culling 4. Duplicate the terrain 5. Move the terrai... Read more
[Tegra] Objects in scene is rendered black on some nVidia Tegra devices
Objects in scene is rendered black on some nVidia Tegra devices. Read more
[Android] Built apps don't work on devices with PowerVR SGX544 GPU
Built apps don't work on devices with PowerVR SGX544 GPU: it either crashes or freezes at the start with the black screen. Read more
[5.2b4] [Webgl] - WWW() POST fails to recieve the .text response after s...
-e: see title -repro: --load the built example (URL below) --inspect the POST response to see what the server sends back --NOTICE t... Read more
[Android] fails to launch app when paused/resumed before splash screen
The Android player fails to load and initialize the first level when the app was paused and resumed before displaying the splash scr... Read more
[Build] [UI] Fullscreen toggle requires second click
Repro steps: 1) Open project and build scene fullscreen_bug for WebGL 2) Click the button in the right upper corner of player and no... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11