Search Issue Tracker
Animation event position is not changable when animation has Transform p...
To reproduce: 1. Open attached project 2. Open "test" scene 3. Select "GameObject" game object 4. Open Animation window 5. Select "N... Read more
[Rigidbody] Changing Rigidbody.position does not update transform positi...
Steps to reproduce: 1. Open the attached project 2. Open 'default' scene 3. Notice there are two objects, that have the RigidBody.p... Read more
Transition not smooth on specific asset
Open controller, play transition, see how it jumps in the middle. Read more
NetworkManager numPlayers wrong
the numPlayers property of NetworkManager is one higher than the actual number of players on a host. Read more
Model importer fails to process mask transforms
Reproduction steps: 1. Open attached project 2. Click on the "ply_gn_warrior_00" prefab (in Assets\Models\ply_gn_warrior_00.fbx) 3. ... Read more
Suspending application running video on iOS and returning to application...
Steps to reproduce: 1. Download and open attached project "weh.zip" 2. Build it for iOS platform including "test" scene 3. Press but... Read more
Cannot rotate video upside down on iPhone 5
Steps to reproduce: 1. Download and open attached project "weh.zip" 2. Build it for iOS platform including "test" scene 3. Press but... Read more
Launching multiple videos plays all of them at once
1. Open attached project "weh.zip" 2. Build to iOS9 device 3. Press "PlayAll1" 4. Only last video will be shown and every other vide... Read more
Application crashes if multiple videos are started on iOS8
1. Open attached project "weh.zip" 2. Build to iOS8 device 3. Press "PlayAll1" 4. App will crash Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material