Search Issue Tracker
Won't Fix
Votes
1
Found in
5.2.2p4
Issue ID
746050
Regression
No
[Rigidbody] Changing Rigidbody.position does not update transform position if the game object is re-enabled right after
Steps to reproduce:
1. Open the attached project
2. Open 'default' scene
3. Notice there are two objects, that have the RigidBody.position changed in the script and right after that, the objects are re-enabled
4. Play the scene
5. Notice that objects transform position is not updated, but the position of rigidbody is (you can check that by outputting RigidBody.position and Transform.position to the console)
Workaround: Change the position of the object using Transform.position instead.
Reproduced with: 5.0.4f1, 5.2.3f1, 5.4.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rotation tool Gizmo is stuck in the Scene View when unchecking/checking the "Orient" node in the VFX Graph and the Scene view is visible
- The Editor opens when the window is closed right after launch
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
Add comment