Search Issue Tracker
Won't Fix
Votes
1
Found in
5.2.2p4
Issue ID
746050
Regression
No
[Rigidbody] Changing Rigidbody.position does not update transform position if the game object is re-enabled right after
Steps to reproduce:
1. Open the attached project
2. Open 'default' scene
3. Notice there are two objects, that have the RigidBody.position changed in the script and right after that, the objects are re-enabled
4. Play the scene
5. Notice that objects transform position is not updated, but the position of rigidbody is (you can check that by outputting RigidBody.position and Transform.position to the console)
Workaround: Change the position of the object using Transform.position instead.
Reproduced with: 5.0.4f1, 5.2.3f1, 5.4.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment