Search Issue Tracker
Fixed in 5.4.0
Votes
112
Found in
Issue ID
746026
Regression
No
Transition not smooth on specific asset
Open controller, play transition, see how it jumps in the middle.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead
- [Linux] Top left corner of the screen is unresponsive when the Editor recompiles
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
cozyurt_unity
Jul 15, 2020 11:53
Kedi Köpek Maması,Kedi Köpek Yaş Mamalar, Köpek Ödül Bisküviler,Kedi Köpek Aksesuarları,Kedi Kumu çeşitleri 100 TL üzeri kargo bedava,kredi kartlarına 12 taksit www.patilimama.com
pierrepaul
Jan 22, 2016 11:30
http://issuetracker.unity3d.com/issues/generic-transition-between-animations-is-not-smooth
This has being fixed.
There is still a problem with the project sent by V.NIKOLAEV.
We have investigated it, and here is the answer from our dev:
==========
Hips bone from left clip in transition rotate more then 360 deg. This hits the quaternion interpolation limit.
Root Motion is one possible fix for the problem.
Or do not transition at this exact spot. Wait for left clip to be relatively align to right clip before doing a transition.
v.nikolaev
Dec 03, 2015 06:23
In our case this problem reproduces when Animation Type in fbx is set to "Generic".
It is relates to:
http://issuetracker.unity3d.com/issues/generic-transition-between-animations-is-not-smooth
We have found this issue on Unity 5.2.0 version also it reproduces after 5.2.1p1 patch upgrade.
On unity 5.1.1f1 everything works fine, the animation blends smooth.