Search Issue Tracker
Fixed in 5.4.0
Votes
112
Found in
Issue ID
746026
Regression
No
Transition not smooth on specific asset
Open controller, play transition, see how it jumps in the middle.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
pierrepaul
Jan 22, 2016 11:30
http://issuetracker.unity3d.com/issues/generic-transition-between-animations-is-not-smooth
This has being fixed.
There is still a problem with the project sent by V.NIKOLAEV.
We have investigated it, and here is the answer from our dev:
==========
Hips bone from left clip in transition rotate more then 360 deg. This hits the quaternion interpolation limit.
Root Motion is one possible fix for the problem.
Or do not transition at this exact spot. Wait for left clip to be relatively align to right clip before doing a transition.
v.nikolaev
Dec 03, 2015 06:23
In our case this problem reproduces when Animation Type in fbx is set to "Generic".
It is relates to:
http://issuetracker.unity3d.com/issues/generic-transition-between-animations-is-not-smooth
We have found this issue on Unity 5.2.0 version also it reproduces after 5.2.1p1 patch upgrade.
On unity 5.1.1f1 everything works fine, the animation blends smooth.