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Script file name changes do not display in Editor when Compiler errors a...
How to reproduce:1. Open “IN-92536_TestFileRename“ project2. Confirm that there is a Compiler error in the Console3. Rename “Test.cs... Read more
[URP][RG]"DrawDepthNormalPrepass" exceptions are thrown in Editor when C...
Reproduction steps: 1. Open the attached project “ReproProject“2. Open the scene “SampleScene“3. Hold the Ctrl (Control for Mac) key... Read more
Splash screen needs an update: "©2024" should be updated to "@2025"
Steps to reproduce: Just launch 6000.1.0b2 or 6000.1.0b3 And observe the splash screen Actual results: "©2024" Expected results: "@2... Read more
'My Assets' filters dropdown height not dynamic (expand/collapse items)
Steps to reproduce: Open or create a project Go to "Window" ->"Package Management" -> "Package Manager" Select the "My Assets"... Read more
Crash on SkinnedMeshRenderer::UpdateSkinnedMeshes when interacting with ...
How to reproduce:1. Open the attached “IN-91613.zip” project2. Open the “Assets/Assets/Miko.unity” scene3. Enter Play Mode4. Observe... Read more
Build fails with "Shader error in 'BK/StandardLayered" when using a cust...
How to reproduce:1. Open the “sahderError“ project2. Select FIle → Build and Run3. Observe the Console Expected result: The Build is... Read more
ScrollView is not taking Into account header height when handling mouse ...
Reproduction steps:1. Open the attached “My project (2).zip” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the ... Read more
"Failed to create Convex Mesh from source mesh" PhysX errors are thrown ...
Steps to reproduce:1. Open the attached “MemoryProblemTesting.zip” project2. Open the “SampleScene”3. Open Window → Analysis → Physi... Read more
Duplication of an asset in the Project view is continued for some time w...
Steps to reproduce:1. Open the “TriviaGame.zip” project2. In the Assets folder go to “Material”3. Select the “New Material”4. Click ... Read more
Default Value of ShaderGraph Color property is 0 by default
How to reproduce:1. Create a new Unity Project2. In the project window, right-click -> Create -> Shader Graph -> Blank Shad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field