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Fixed
Votes
0
Found in
6000.0.34f1
6000.1.0b2
Issue ID
UUM-92951
Regression
Yes
[URP][RG]"DrawDepthNormalPrepass" exceptions are thrown in Editor when Ctrl key is held with specific renderer settings
Reproduction steps:
1. Open the attached project “ReproProject“
2. Open the scene “SampleScene“
3. Hold the Ctrl (Control for Mac) key on a keyboard
4. Observe the result
Expected result: No errors are thrown, scene is still being rendered in the Scene view
Actual result: Exceptions are thrown from `DrawDepthNormalPrepass`, rendering is disabled in the Scene view while the Ctrl key is held
Reproducible in: 6000.0.31f1, 6000.0.34f1, 6000.1.0b2
Not reproducible in: 2021.3.47f1, 2022.3.56f1 6000.0.30f1
Reproducible on: macOS 15.2 (M1 Pro), Windows 10
Not reproducible on: No other environments tested
Notes:
- Is not reproducible in Player
- It is reported that the Editor may crash if Ctrl key is held for more than a second. This behaviour did not happen during reproduction
- The exceptions are only appear if those requirements are met:
1. DX11 and DX12 (Is not applicable to Mac)
2. Forward or Forward+
3. Depth Priming Disabled
4. SSAO Disabled
Comments (2)
-
Dawdlebird
Jun 01, 2025 03:35
Oh and that's using 6000.1.5f1
-
Dawdlebird
Jun 01, 2025 03:35
I am curious how this is 'fixed'. I have an SSAO and Volumetric fog render feature that require the depth pass, but holding down CTRL seems to not provide this pass for the scene view (removing AO and washing out everything with volumetric fog). No crashing perhaps, but CTRL is not supposed to block the depth pass, is it?
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Resolution Note:
Fixed by another internal issue: UUM-91862: Depth texture error when disabling SSAO and enabling APV in URP