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Property gets randomly collapsed after Undoing Convert to Inline Node ac...
Steps to reproduce: Open attached project Open TestGraph VFX asset Select and Right-click on the TestFloat Property in-graph Select ... Read more
Crash on GameObject::IsActiveIgnoreImplicitPrefab when opening a specifi...
How to reproduce:1. Open the attached “ReproProject.zip“ project Reproducible with: 2021.3.47f1, 2022.3.56f1, 6000.0.35f1, 6000.1.0b... Read more
Can't set Visual Element height in UI Builder
Steps to reproduce: Create a new URP project. Assets > Create > UI Toolkit > UI Document. Open this in UI Builder. Drag the... Read more
Performing Undo Redo for Convert to Property action creates a ghost Node
Steps to reproduce: Open attached project Open PropertyUndoRedo ShaderGraph file Right-click on the Float Node Select the Convert to... Read more
Output Decals URP link in Learning Templates directs to HDRP Lit Decal D...
Steps to reproduce: Create a 3D HDRP Template project Install the Learning Templates sample in the Package Manager window Select Sam... Read more
Inconsistent NullReferenceException while connecting Edges in the Graph
Steps to reproduce: Open attached project Open TestGraph VFX asset Start linking TestFloat Property and/or Add nodes Hover over or n... Read more
Audio Reverb Zone still produces sound when the Audio Source volume is 0
How to reproduce:1. Open the “ReverbZoneBug.zip“ project2. Open the “REVERB-BUG-REPRO-SCENE“ Scene3. Enter Play Mode4. Enable the “1... Read more
Closing the Prefab Variant Menu results in NullReferenceException
How to reproduce:1. Open the attached project "ReproductionProject"2. In the Project window, go to Assets -> Prefabs3. Select the... Read more
Scripts are only loaded a second time on import after renaming all the a...
Steps to reproduce:1. Create a new project2. Create a MonoBehaviour "Test" script and a Prefab "TestPrefab", attach the script to th... Read more
Prefab Variant tab flickers when expanding and collapsing the "Children"...
How to reproduce:1. Open the attached project "ReproductionProject"2. In the Project window, go to Assets -> Prefabs3. Select the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field