Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0p1
Issue ID
903058
Regression
Yes
[Daydream] Camera renders visual artifacts when high resolution image is loaded and displayed
To reproduce:
1.Download and open attached "Smart2VR.zip" project
2.Build the project to a device.
3.Open the application via DayDream Library.
4.Activate DayDream controller.
5.When App loads with the daydream controller press on "Office Smart2VR | Netherlands" window which is at the top center.
6.Then double click(select) the first image in the slide show which is called "Buiten" or any other image from the available ones.
7.Observe visual artifacts.
Expected result: After opening the image it is displayed without any visual artifacts.
Actual result: After opening the image it has 2 black lines distorting the screen.
Reproduced with 5.6.0p1,5.6.0p2.
Not reproduced with : 5.6.0b3.
DUT:
Google Pixel XL, OS:7.1.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/marlin/marlin:7.1.1/NMF26U/3562008:user/release-keys
Google Pixel, OS:7.1.2, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/sailfish/sailfish:7.1.2/N2G47E/3766409:user/release-keys
Notes: Tried testing on 2017.1.0b1 but since there were compatibility problems, after building application to device the Image did not display at all. 5.5 has no Daydream compatibility. App refuses to show anything on some versions such as 5.6.0f1, 5.6.0f3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment