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Fixed in 2018.3

Votes

10

Found in

5.6.0f3

Issue ID

904052

Regression

No

[iOS] Keyboard: Input.anyKeyDown, Input.GetKeyDown is not registered

iOS

-

Both bluetooth and USB keyboard: Input.anyKeyDown, Input.GetKeyDown not working.

Steps to reproduce:
1. Open user's attached project
2. Build for iOS
3. Connect Bluetooth keyboard to an iOS device
4. Run on iOS
5. Press keyboard buttons

Expected behavior: keyboard buttons are registered and a text appears on the screen.
Actual behavior: Keyboard buttons are not registered.

Rested with: iPad mini 2 iOS10.3.1, Keyboard: Apple MC184LL/B; iPhone 4 iOS7, USB Keyboard.

Reproduced with: 2017.1.0b1, 5.6.0f3, 5.4.5f1.

Note: entering text to text box works as expected.

Comments (4)

  1. 659fecc283e35bfc3df1aa37804ba4d7?d=mm

    kropcke

    Feb 07, 2019 21:40

    Thaaaaaaank You!!!!!!!!!!!!!!!!!!!!

    Soooooo MUCH!!!

  2. 659fecc283e35bfc3df1aa37804ba4d7?d=mm

    kropcke

    Sep 06, 2018 18:09

    Resurrecting this thread...

    I have a similar problem where my iOS build won't recognize keyboard inputs. I've tried both Unity 2017.3.0, and 2018.1.6

    Has anyone else resolved the issue described above?

    Thank you!

  3. 442822f19717c17f47be232a9530ce96?d=mm

    Muckel

    May 30, 2018 06:28

    still no solution???

  4. Fea20007f744a6b8ae7c41bd982e17cf?d=mm

    Tim-Gunn

    Sep 01, 2017 01:09

    Confirmed that 2017.2 beta 9 still has the issue. Including the new input system.

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