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Fixed in 2018.3.X



Found in


Issue ID




[iOS] Keyboard: Input.anyKeyDown, Input.GetKeyDown is not registered



Both bluetooth and USB keyboard: Input.anyKeyDown, Input.GetKeyDown not working.

Steps to reproduce:
1. Open user's attached project
2. Build for iOS
3. Connect Bluetooth keyboard to an iOS device
4. Run on iOS
5. Press keyboard buttons

Expected behavior: keyboard buttons are registered and a text appears on the screen.
Actual behavior: Keyboard buttons are not registered.

Rested with: iPad mini 2 iOS10.3.1, Keyboard: Apple MC184LL/B; iPhone 4 iOS7, USB Keyboard.

Reproduced with: 2017.1.0b1, 5.6.0f3, 5.4.5f1.

Note: entering text to text box works as expected.

Comments (4)

  1. kropcke

    Feb 07, 2019 21:40

    Thaaaaaaank You!!!!!!!!!!!!!!!!!!!!

    Soooooo MUCH!!!

  2. kropcke

    Sep 06, 2018 18:09

    Resurrecting this thread...

    I have a similar problem where my iOS build won't recognize keyboard inputs. I've tried both Unity 2017.3.0, and 2018.1.6

    Has anyone else resolved the issue described above?

    Thank you!

  3. Muckel

    May 30, 2018 06:28

    still no solution???

  4. Tim-Gunn

    Sep 01, 2017 01:09

    Confirmed that 2017.2 beta 9 still has the issue. Including the new input system.

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