Search Issue Tracker
By Design
By Design in 2023.2.X
Votes
0
Found in
2020.3.46f1
2021.3.20f1
2022.2.9f1
2023.1.0b7
2023.2.0a5
Issue ID
UUM-28805
Regression
No
“MultiThreaded” is printed when using “SystemInfo.renderingThreadingMode” if the “Multithreaded Rendering” setting is disabled in the Player Settings
How to reproduce:
1. Open the user’s attached “1487097_MultiThreadRendering.zip” project
2. Press Menu > UnitySupport > Check Rendering Thread Mode
3. Observe the Console window
Expected result: “SingleThread” is printed
Actual result: “MultiThreaded” is printed
Reproducible with: 2020.3.46f1, 2021.3.20f1, 2022.2.9f1, 2023.1.0b7, 2023.2.0a5
Reproduced on: macOS 13.2.1 (Intel)
Note: In 2020.3.46f1 and 2021.3.20f1 editors, the “Multithreaded Rendering” setting is not in the Player settings, but the issue still reproduces
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
by design we use multi threaded rendering, there are issues with it at the moment, which our teams are currently working on.
Resolution Note (2023.2.X):
by design we use multi threaded rendering, there are issues with it at the moment, which our teams are currently working on.