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Duplicate
Votes
0
Found in
2021.3.16f1
Issue ID
UUM-28781
Regression
Yes
Crash on delete_object_internal_step1 when sending a web request
Reproduction steps:
1. Open the attached project “CrashRepro“
2. Open “Scenes/SampleScene.unity“ Scene
3. Enter play mode and wait for a few seconds
Expected result: Textures are loaded with UnityWebRequest
Actual result: Editor crashes
Reproducible with: 2021.3.10f1, 2021.3.16f1, 2022.1.15f1, 2022.1.24f1,
Not reproducible with: 2020.3.43f1, 2021.3.9f1, 2022.1.0a1, 2022.1.14f1, 2022.2.0a1, 2022.2.2f1, 2023.1.0a24, 2023.2.0a3
Reproducible on: Windows 10 22H2
Note: Select “Grid” GameObject under “Canvas” GameObject, Create And Destroy Textures (Script) Component property “Use Web Request“ needs to be checked on.
First lines of the Stack trace:
{noformat}0x00007ff6d3cd2f4d (Unity) delete_object_internal_step1
0x00007ff6d3ccf5b0 (Unity) DestroySingleObject
0x00007ff6d3ff0c7d (Unity) DestroyObjectHighLevel_Internal
0x00007ff6d3ff0814 (Unity) DestroyObjectHighLevel
0x00007ff6d3fabc5a (Unity) BackgroundJobQueue::ExecuteMainThreadJob{noformat}
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Duplicate of another internal issue: UUM-18044: [Android] Spike in crashes when the project is built with 2020.3.39f1