Search Issue Tracker
Duplicate
Votes
0
Found in
2021.3.16f1
2022.2.4f1
2023.1.0a22
Issue ID
UUM-28787
Regression
Yes
Crash on SerializableManagedRef::GetScriptType() when you drag a .vfx file into another VFX graph
Reproduction steps:
1. Open the attached project “CrashRepro“
2. Open “VFX1“
3. Drag “VFX2“ into the window
Expected result: Shader appears in the Shader Editor window
Actual result: Editor freezes and crashes after a minute
Reproducible with: 2021.2.0b14, 2021.2.19f1, 2021.3.16f1, 2022.2.4f1, 2023.1.0a22
Not reproducible with: 2020.3.44f1, 2021.2.0b13
Couldn’t test with: 2023.1.0a23 (cannot drag another VFX file into the window), 2023.2.0a3 (cannot drag another VFX file into the window)
Reproducible on: Windows 10 22H2
First lines of backtrace call stack:
{noformat}[ 09 ] SerializableManagedRef::GetScriptType() ( SerializableManagedRef.cpp:325 )
[ 10 ] ThreadAndSerializationSafeCheck::ReportError(char const ) ( ScriptingThreadAndSerializationSafeCheck.cpp:117 )
[ 11 ] unsigned char ::operator!=(!Unknown! const &) ( ScriptingTypes.h:447 )
[ 12 ] EditorPerformanceTracker_CUSTOM_TryStartTrackerByHandle(unsigned __int64,int *) ( EditorBindings.gen.cpp:107627 ){noformat}
-
Resolution Note:
For 2023.1 stream the fix is available starting with version 2023.1.0a23 (the video shows version 2023.1.0a15)
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-14670
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
This is a duplicate of issue #UUM-14670