Search Issue Tracker
Input.mousePosition returns incorrect value when using locked cursor
Reproduction steps:1. Open the "bug.zip" project.2. Open the "test" scene.3. Play the scene.4. Notice that the cursor is not centere... Read more
Particle system does not emit particles when Emission Bursts Min is 0 an...
Steps to reproduce:1. open ExampleProject2. open scene "test"3. select object "Emission MIN=0 / MAX=15" from the Hierarchy and Simul... Read more
[iOS] [MonoDevelop] UnityEditor.iOS.Xcode namespace not available in Mon...
Reproduction Steps:1. Open User's Project2. Open PostBuild.cs script3. Add new namespace "using UnityEngine.iOS.Xcode;"4. Notice tha... Read more
RectMask2D Graphics incorrectly horizontally clipped When Rotated
Steps to reproduce the issue:1. Open attached project.2. Open scene named "Scene".3. In the "Hierarchy" window select rotated image ... Read more
Screen not refreshing for a few seconds up to a minute after opening pro...
To reproduce:1. Open any project2. Click on an item in the hierarchy to highlight it. (Or anything else on the screen, to make the s... Read more
[iOS]Exception is thrown after splash screen appears when using Unity Ads
Steps to reproduce the issue:1. Download attached project (link to the storage and share service is provided in the user’s email).2.... Read more
[Gear VR] Application freezes when image with radial 360 method is filled
Reproduction steps:1. Open the attached reproduction project2. Build and run the project on Android device that supports Gear VR (Sa... Read more
[Anim] Importer: Animation Events do not activate “Apply” on new FBX fil...
The "Apply" button of the Importer no longer becomes enabled (clickable) when new Events are created for the first time. Read more
Inspector window remains locked after configuring an avatar
The inspector window doesn't unlock after using the bone-mapping tool for configuring an avatar if some other asset got selected whi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed