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Marshal.SizeOf() throws ArgumentException with IL2CPP
Reproduction steps:1) Download and open user's attached project2) Make sure that Android is selected as Platform3) Make sure that Sc... Read more
Unresponsive UI objects on second display when Canvas render mode is wor...
Steps to reproduce:1. Open attached project2. Open build settings and add "1" scene3. Build and run for standalone4. Interact with t... Read more
Scene and Game views are lagging when dragging a component
Steps to reproduce : - create a cube- add a particle system in the scene- try and drag a component and notice the scene view lags Re... Read more
AndroidManifest merge fails when using tools:node="remove" under permiss...
Reproduction steps:1) Download and open "852401_reproproject.zip" project2) Try to build and run on any Android device-- Notice that... Read more
Automatic Texture format does not change when changing compression setti...
Steps to reproduce:1. Open the attached project2. Click on "particle_floaties.png" texture inside the assets folder3. In Inspector w... Read more
CustomYieldInstruction coroutine continues to run after StopCoroutine is...
To reproduce: 1. Open attached project "StopCoroutineBug.zip"2. Go to the Console window.3. Play "main" scene.4. Look at the Console... Read more
[Metal] Warping geometry with Blend Shapes
Reproduction steps:1. Open the attached project.2. Make sure "Metal" graphics API is selected.3. Build and run it for iOS.4. Click "... Read more
[WebGL]"texImage2D: Requested size at this level is unsupported" on Fire...
Steps to reproduce:1. Open the project2. Build for WebGL3. Open the build with Firefox browser on a device with integrated GPU4. Try... Read more
[Android] OnAudioFilterRead with IL2CPP backend crashes application
How to reproduce:1. Open attached project2. Build and run with IL2CPP backend3. Wait for the app to crash (1 - 10 minutes). Seems to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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