Search Issue Tracker
Fixed in 5.1.2
Votes
1
Found in
5.1.1f1
Issue ID
706398
Regression
Yes
[iOS] Using Auto resolution triggers a crash on GLES/Metal
To Reproduce:
1. Deploy the attached project with 5.1, observe that:
with Gles2/3 the app crashes immediately (bt attached)
with Metal nothing is displayed on screen and the app crash after a while
Only reproducible when target resolution is set to 'Auto', no crash with 'Native'
Regression from 5.0.3f1 (works fine both with auto/native on Metal)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment