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Crunched texture format causes error with GetPixels
Reproduction steps:1. Open the attached project (Crunched Textures Error.zip);2. Open the Demo.unity scene;3. Make sure that the pic... Read more
Agent does not plan shortest path
How to reproduce: 1. Open attached project2. Open scene test.unity3. Open the Navigation window4. Play the scene5. Select the Agent ... Read more
[IL2CPP] Using generic struct as dictionary key does not work with IL2CPP
Steps to reproduce:1) Open the latest attached project.2) Build for iOS or Android with IL2CPP as the Scripting API.3) Deploy on a d... Read more
[CloudBuild] Building iOS and Mac standalone builds with Cloud Build res...
When Cloud Build is used to build Mac standalone or iOS builds, the produced builds have unbaked lighting as opposed to local builds... Read more
Destroy() with particle system object in IEnumerator Start() causes cras...
To reproduce:1. Open attached project2. Open and play 'TestParticle' scene3. Hit 'Play' Expected result: after a few seconds particl... Read more
[Physics] RaycastHit.transform does not match RaycastHit.collider.transf...
Reproduction steps:1. Open the attached project ( 5.5b8_test.zip);2. Open the "m.unity" scene;3. Enter a play mode;4. Observe the re... Read more
Reverse scrolling horizontal scrollbar by mouse/trackpad without Mac
Steps to reproduce:1. Open the attached project (FlipHScrollDemo.zip)2. Switch platform to WebGL3. Build for WebGL4. Open the build ... Read more
Animation resizing causes values to get unreadable "NaN"
Reproduction Steps:1. Open Project2. Open Animation window3. Select "Text" game object in the Hierarchy4. Select "Start" animation5.... Read more
Restoring deleted prefab child with ‘Rect Transform’ in Hierarchy causes...
Reproduction steps:1. Open the attached project "case_855235_small";2. Open the scene "test";3. Open the prefabs in Hierarchy window... Read more
[MultiSelect] Some objects cannot be multi-edited even though the compon...
To reproduce:1) Open attached project and the first scene in it2) Select each button in hierarchy one by one - notice each has an Im... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject