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ulink crash the iOS player when using il2cpp
To reproduce: 1) Download and open attached project 2) Make sure that scripting backend is set to il2cpp 3) Build and run for iOS 4... Read more
[Win8.1+IE11] content doesn't recover leaving fullscreen
-e: see title, after leaving fullscreen content windows is just a grey area -repro: --get standard assets package from Asset Store ... Read more
[iOS] Can't build if there are white-spaces in xcode project folder name
You'll get a similar error after linking phase, if there are any whitespace in the xcode project path: /Users/paulius/Downloads/Li... Read more
Player settings full screen is not working
Player settings full screen toogle button doesn't effect builded version. There is workaround to change product name after you chang... Read more
[PolygonCollider2D] Collider generated during runtime produces incorrect...
Steps to reproduce: 1. Open attached project 2. Open scene "RuntimeGeneratedCollider" 3. Make sure that Game window has Gizmos enab... Read more
'Script Define Symbols' lets define symbols that start with digits but d...
Steps to reproduce: 1. Open any unity project 2. Open Player Settings 3. Input anything that starts with a digit in the 'Scripting ... Read more
Selecting an option in the menu bar crashes Unity
How to reproduce: 1. Open a new project 2. Select any option in the menu bar - Unity crashes at: #0 0x007fff901c00dd in objc_msg... Read more
Some shaders are rendered more brightly on Samsung Galaxy S4 on GLES3
Some shaders looks more brightly on Samsung Galaxy S4. Other devices might be affected too. Read more
[Asset Bundles] Asset Bundle is much larger than a similar bundle
Reproduction steps: 1. Open "AssetbundleUnusuallyLarge" project 2. Click the menu item "AssetBundle/Packing Bundle" 3. Bundles will ... Read more
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