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0
votes
Fixed

Optimize Transform Hierarchy generates different Skinned meshrenderer bo...

Animation

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Sep 05, 2016

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Version/s: 5.5.0b2

How to reproduce:1. Open the attached project2. Drag Corgi model to the scene3. Add DrawBounding script to it and attach Corgi (Skin... Read more

0
votes
Fixed

ScriptableObject is created without an error when script and class names...

Scripting

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Sep 05, 2016

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Version/s: 5.5.0b1

Steps to reproduce: 1. Open attached project "829259.zip"2. In project tab, right click and in create asset menu create "The Scripta... Read more

0
votes
Won't Fix

[Linux Editor] Adjusting properties by sliding the mouse stops when the ...

Linux

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Sep 05, 2016

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Version/s: 5.5.0xb1

When adjusting values like Transform position, rotation or other properties using the mouse cursor, the cursor doesn't loop 'around'... Read more

0
votes
Fixed

[Profiler] [Networking] Network Operations Detail panel is greyed on res...

Profiling

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Sep 05, 2016

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Version/s: 5.5.0b2

On resize or if not all elements are listed in Operation Detail panel is greyed. To reproduce:1. Run project attached. Open Profiler... Read more

0
votes
Fixed

Edit keyframe in curve editor breaks alignment for labels

IMGUI

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Sep 05, 2016

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Version/s: 5.5.0b1

Reproduction Steps:1. Open Project2. Open the window in the menu "BUGS/Curve Editor Bugs"3. Notice label under curve is aligned left... Read more

1
votes
Won't Fix

Script debugging causes iOS build to fail on Windows with Mono2x.

Mono

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Sep 05, 2016

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Version/s: 5.4.0f3

Cross compilation job Assembly-CSharp-firstpass.dll failed is the error message user will get while trying to build for iOS on windo... Read more

0
votes
Fixed

Disabled sub-emittor particles aren't cleared

Shuriken

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Sep 05, 2016

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Version/s: 5.5.0b2

Reproduction steps:1. Open the attached project2. Open and play "Particles SubEmitters" scene3. Click on the "Particle System - Birt... Read more

0
votes
Won't Fix

NetworkManager.singleton.channels.Count gives zero, but should be 2

Networking

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Sep 05, 2016

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Version/s: 5.5.0b2

NetworkManager.singleton.channels.Count gives 0, but after playing some time with the project is started to show 2 (2 is expected) 2... Read more

0
votes
Fixed

Attaching sprite to a public string array, crashes Unity

2D

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Sep 05, 2016

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Version/s: 5.4.0f3

How to reproduce:1. Open the attached project "829198array.zip" from cloud2. Open test scene3. Select MainCamera in the Hierarchy4. ... Read more

1
votes
Fixed

[Android-ARM][iOS] White pixel artefacts in the Standard shader reflection

Shaders

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Sep 05, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Download attached project 'testcases - Unity5.zip' and open in Unity.2) Load 'testcase_ReflectionClippingBug'... Read more

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