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C# out/ref array changes size to 1 when passed to C function
To reproduce:1. Open the project the user attached2. Build to iOS and run3. Notice that the console output in XCode indicates that t... Read more
Unity runs out of memory when importing large text file(s)
Steps to reproduce:1. Open attached project2. Go to Assets->Import new asset3. Locate particles.txt(1.20GB) and import it-Crash R... Read more
Unity Test Tools include Mono.Cecil.dll which is already included in edi...
Steps to reproduce: 1. Create new project2. Import Unity Test Tools package from asset store3. Notice error:error CS1703: An assembl... Read more
[Metal] Grabpass combined with image effects appears darker
Reproduction steps:1. Open the attached project.2. Build the "Main" scene using "Metal" graphics API- Notice the image.3. Repeat ste... Read more
[VR] Motion Blur image effect shows black bars on sides in non-single pa...
The motion blur image effect renders semi-transparent black bars on the sides of each view in non-single pass stereo rendering. Atta... Read more
Baking NavMesh again removes NavMesh data from Collaborate Server
Steps to reproduce:1. open User's project and upload it to the Collab server2. open Internet Browser and go to https://developer.clo... Read more
Mac 32 architecture standalone IAP runtime Bug
When trying to initialise at runtime Unity IAP in a 32 architecture with a Mac; Unity's IAP crashes. A workaround for this issue is ... Read more
Vertical scrollbar jamming in the animation window
Changeset: 8a1a6d87e2b535bae057e3c6a7bd49ed8e413e3dBranch: 5.5/animation/dev Read more
Script Behaviour Changes When Canvas Scaler Is Set To 'Scale With Screen...
To reproduce:1. Open attached project2. Play any scene3. Notice that the "next" and "previous" buttons work4. In every scene, change... Read more
[Compute] ComputeBuffers have to be manually Released/Disposed, otherwis...
Current ComputeBuffer API requires user to manually Release or Dispose the buffer once done, otherwise depending on situation they g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default