Search Issue Tracker
By Design
Votes
0
Found in
5.4.0a6
Issue ID
755335
Regression
No
[NavMeshSurface] It is possible to bake NavMesh on non-static objects
Steps to reproduce:
1. Create new project
2. Create new NavMeshSurface object
3. Create plane, which would be inside NavMeshSurface
4. Bake NavMesh using NavMeshSurface
5. Notice that NavMesh for plane is created although plane isn't navigation-static
Reproduced on Version 5.4.0a6 (e9a637d5a860)
Thu, 17 Dec 2015 13:02:38 GMT
Branch: ai/navmesh/builder
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment