Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0a6
Issue ID
755332
Regression
No
[NavMeshSurface] assigning usual navmesh on custom navmesh surface spawns it outside of navmesh area
Reproduction steps:
1.Open attached "New Unity Project 60"
2.Open "1" scene.
3.Select "Cube (1)" game object.
4.On "Nav Mesh Surface" component attach custom navmesh "NavMesh".
5.Select custom navmesh to "None".
Actual result: navmesh is set outside of object surface and it persists even when custom navmesh is changed "None".
Expected result: navmesh is set on object surface and it disappears when custom navmesh is changed "None".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple errors occur when setting the Render Object Event to AfterRenderingPostProcessing while using STP for Upscaling
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
Add comment