Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0a6
Issue ID
755332
Regression
No
[NavMeshSurface] assigning usual navmesh on custom navmesh surface spawns it outside of navmesh area
Reproduction steps:
1.Open attached "New Unity Project 60"
2.Open "1" scene.
3.Select "Cube (1)" game object.
4.On "Nav Mesh Surface" component attach custom navmesh "NavMesh".
5.Select custom navmesh to "None".
Actual result: navmesh is set outside of object surface and it persists even when custom navmesh is changed "None".
Expected result: navmesh is set on object surface and it disappears when custom navmesh is changed "None".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Add comment