Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0a6
Issue ID
755332
Regression
No
[NavMeshSurface] assigning usual navmesh on custom navmesh surface spawns it outside of navmesh area
Reproduction steps:
1.Open attached "New Unity Project 60"
2.Open "1" scene.
3.Select "Cube (1)" game object.
4.On "Nav Mesh Surface" component attach custom navmesh "NavMesh".
5.Select custom navmesh to "None".
Actual result: navmesh is set outside of object surface and it persists even when custom navmesh is changed "None".
Expected result: navmesh is set on object surface and it disappears when custom navmesh is changed "None".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Add comment