Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0a6
Issue ID
755334
Regression
No
[NavMeshSurface] NavMesh baked using disabled NavMeshSurface is visible although said component is disabled
Steps to reproduce:
1. Open attached project "AI3.zip"
2. Open scene "repro"
3. In hierarchy, select "NavMesh Surface"
4. Disable its "Nav Mesh Surface" component
5. Bake NavMesh
6. Notice that it's visible although component is disabled
7. Enable component
8. Bake NavMesh
9. Disable component
10. NavMesh in no longer visible
Reproduced on Version 5.4.0a6 (e9a637d5a860)
Thu, 17 Dec 2015 13:02:38 GMT
Branch: ai/navmesh/builder
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment