Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0a6
Issue ID
755338
Regression
No
[NavMeshSurface]Selecting navmesh surface with mouse drag while holding first mouse button makes interface elements to blink
Reproduction steps:
1.Create new Unity project.
2.Create any game object and attach "NavMeshSurface" component to it.
3.Select it with mouse drag while holding first mouse button.
Actual result: inspector, hierarchy and navmesh starts to blink when mouse is dragged and it is difficult to select objects like this because of blinking(GIF attached).
Expected result: navmesh is selected like any other game object without blinking.
Additional note: it is also hard to select it with usual mouse clicks in the scene.
Workaround: select navmesh object through hierarchy.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment