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Windows host server does not release connections when WebGL client disco...
Steps to reproduce:1. Download the attached project**2. Open the Windows build located in "case_849219-ReconnectTest\ReconnectTest\B... Read more
[WebGL] Uncaught RangeError is thrown when opening mp4 video in WebGL build
To reproduce:1. Build and run attached project2. Press on top left corner on "Trailer" button (it opens a mp4 video with AVPro asset... Read more
[WinBootstrapper] [Regression] Component selection is not stored
To repro:1. Run DA.2. Proceed to Component selection page. Note selected components.3. Add/Remove some components. Note your choice.... Read more
External forces module causes crash in Transform::SetLocalScaleWithoutNo...
Using External Forces module in particle system causes crash ========== OUTPUTING STACK TRACE ================== 0x0139D7AF (Build) ... Read more
[iOS] Increased memory usage (about two times more) until library is reb...
Reproduction steps:1. Download the "Archive" attached project.2. Build and run it for iOS.3. Click a sign with a play symbol in the ... Read more
[Android] Proguard Unity file ignored on importing to Android Studio exp...
STR1. Open attached repro (or any other project)2. Export it as Google Android Project3. Notice that in the root folder of exported ... Read more
[IL2CPP] System.Array.Copy() corrupts data with IL2CPP
When copying arrays using IL2CPP, the results differ from the ones when using Mono compiler. Steps to reproduce:1) Open the latest a... Read more
GI Scene Modes Not Fetching Visualization Data After Quitting Play Mode
If the scene visualization mode is changed to any other Global Illumination view mode, then visualization data disappears after ente... Read more
[WSA] Visual Assets text labels in Player settings get cut even when the...
Reproduction steps:1. Open any project2. Go to WSA player settings -> Splash Image3. Resize the inspector horizontally4. Note, th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes