Search Issue Tracker

4
votes
Fixed

Windows host server does not release connections when WebGL client disco...

Networking

-

Nov 07, 2016

-

Version/s: 5.4.2p3

Steps to reproduce:1. Download the attached project**2. Open the Windows build located in "case_849219-ReconnectTest\ReconnectTest\B... Read more

0
votes
Duplicate
0
votes
Duplicate

[WebGL] Uncaught RangeError is thrown when opening mp4 video in WebGL build

WebGL

-

Nov 07, 2016

-

Version/s: 5.4.2f2

To reproduce:1. Build and run attached project2. Press on top left corner on "Trailer" button (it opens a mp4 video with AVPro asset... Read more

0
votes
Fixed

[WinBootstrapper] [Regression] Component selection is not stored

Installer

-

Nov 07, 2016

-

Version/s: 5.6.0a2

To repro:1. Run DA.2. Proceed to Component selection page. Note selected components.3. Add/Remove some components. Note your choice.... Read more

0
votes
Fixed

External forces module causes crash in Transform::SetLocalScaleWithoutNo...

Shuriken

-

Nov 07, 2016

-

Version/s: 5.4.2p2

Using External Forces module in particle system causes crash ========== OUTPUTING STACK TRACE ================== 0x0139D7AF (Build) ... Read more

1
votes
Won't Fix

[iOS] Increased memory usage (about two times more) until library is reb...

iOS

-

Nov 07, 2016

-

Version/s: 5.4.2p2

Reproduction steps:1. Download the "Archive" attached project.2. Build and run it for iOS.3. Click a sign with a play symbol in the ... Read more

0
votes
Won't Fix

[Android] Proguard Unity file ignored on importing to Android Studio exp...

Android

-

Nov 07, 2016

-

Version/s: 5.4.2p3

STR1. Open attached repro (or any other project)2. Export it as Google Android Project3. Notice that in the root folder of exported ... Read more

0
votes
Fixed

[IL2CPP] System.Array.Copy() corrupts data with IL2CPP

IL2CPP

-

Nov 07, 2016

-

Version/s: 5.3.6p6

When copying arrays using IL2CPP, the results differ from the ones when using Mono compiler. Steps to reproduce:1) Open the latest a... Read more

0
votes
Not Reproducible

GI Scene Modes Not Fetching Visualization Data After Quitting Play Mode

Progressive Lightmapper

-

Nov 07, 2016

-

Version/s: 5.5.0b11

If the scene visualization mode is changed to any other Global Illumination view mode, then visualization data disappears after ente... Read more

0
votes
Won't Fix

[WSA] Visual Assets text labels in Player settings get cut even when the...

Universal Windows Platform

-

Nov 07, 2016

-

Version/s: 5.5.0b11

Reproduction steps:1. Open any project2. Go to WSA player settings -> Splash Image3. Resize the inspector horizontally4. Note, th... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.