Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b3
Issue ID
830400
Regression
No
[SimSpace] View vector in shader yields local results for particle world space
Simulation space affects the view direction within the shader.
Repro steps:
1. Open Scene1 from attached project.
2. Select the Particle System from the hierarchy and simulate for a second or two.
3. Press Pause and rotate in the scene view around the particles.
4. Particles which were moving towards the camera ought to be green, those moving away - red. They are not.
5. Switch the particle space to World.
6. Observe how particles appear properly now.
Notes:
- Not a regression (by dev)
- Dev suggested fix in comments.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment