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0
votes
Fixed

[Android] Apps can be tapjacked

Mobile

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Apr 04, 2017

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Version/s: 5.6.0f3

Android security issue:All views (e.g. GLSurfaceView) in the UnityPlayerActivity should have .setFilterTouchesWhenObscured(true) set... Read more

0
votes
Fixed

Cubemap array textures aren't supported even though they should

Shaders

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Apr 05, 2017

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Version/s: 5.6.0f3

Repro Steps: 1. Open provided projects "TestCubemapArray" scene2. Enter play mode3. Look at the console and see that it says that "s... Read more

0
votes
Fixed

FBX's animations are not imported if overwriting FBX file from File Expl...

Asset and Scene Management

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Apr 06, 2017

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Version/s: 5.5.2p2

Steps to reproduce:1. Download 899008_FBX.zip and create new project2. Import NotAnimated.fbx3. Change name of Animated.fbx to NotAn... Read more

0
votes
Won't Fix

32-bit editor crashes while importing asset packages

Scene Management

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Apr 04, 2017

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Version/s: 5.6.0f3

Reproduction steps:1- Open 32-bit editor.2- Increase memory usage of editor near to 2 GB. (You can open many scenes additive to achi... Read more

1
votes
Fixed

[IL2CPP][XCode][iOS] Xcode 3 throw error when played (Xcode 8.2.1 does not)

IL2CPP

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Apr 06, 2017

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Version/s: 5.5.2p4

Reproduction Steps:1. Open User's project2. Open "Main" scene3. Run in play mode4. Notice "Decompressed data length" in console5. Bu... Read more

0
votes
Fixed

WebGL with WebAssembly throws out error when trying to load AssetBundles...

WebGL

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Apr 06, 2017

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Version/s: 5.6.0f3

Reproduction Steps:1. Import attached project.2. Open "gMain" scene.3. In Build Settings, switch platform to WebGL.4. In Player Sett... Read more

0
votes
Fixed

[OSX][WASM] build fails with specific path

WebGL

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Apr 07, 2017

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Version/s: 5.6.0f3

-e: when trying to build WASM on a specific path it fails--on Windows it fails earlier with a diferent error, see https://fogbugz.un... Read more

0
votes
Fixed

[Android] Application crashes when calling Application.Quit

Android

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Apr 07, 2017

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Version/s: 2017.1.0b1

Reproduction steps:1. Open the attached project2. Build to Android device3. App will immediately call Application.Quit()4. Android O... Read more

0
votes
By Design

Shaders are included into build even when they do not appear in Scenes

Shaders

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Mar 23, 2017

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Version/s: 5.6.0f1

Shaders that are in Assets folder in an empty project add up a lot of time when building. This was not happening in Unity 5.3 as Sha... Read more

0
votes
Fixed

Build & run doesn't work if the project is built for the first time

Build Pipeline

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Apr 07, 2017

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Version/s: 2017.1.0b1

Reproduction steps:1. Create a new project2. Press Build & run3. Exception printed out: UnityEditor.BuildPlayerWindow+BuildMetho... Read more

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