Search Issue Tracker
Fixed in 2017.2.X
[OSX][WASM] build fails with specific path
-e: when trying to build WASM on a specific path it fails
--on Windows it fails earlier with a diferent error, see https://fogbugz.unity3d.com/f/cases/898935/
--create new project called "UNÄ°TY"
--start a WebGL asm build
--notice it succeeds
--NOTICE it fails with error:
Failed running python "/Applications/Unity 5.6.0f3/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/emcc" @"/Users/stefan/Downloads/UNAÌˆÂ°TY2/Assets/../Temp/emcc_arguments.resp"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- DrawMeshInstancedProcedural is using only baked Reflection Probes Cubemaps when Forward Rendering Path is used
- Setting the Camera.targetTexture through a script will cause the depth buffer to start clearing between camera renders
- [iOS] Mute Other Audio Sources is not muting background audio on a device when toggled on
- [WebGL] Not all ResponseHeaders are returned when using UnityWebRequest
- Local keywords can be overridden by global keyword state